A review of King Arthur The RolePlaying Wargame.
-Strategic overhead mission map for grand strategy planning and mission execution.
-Battle maps where real-time battles can be fought a la Total War. (battle can be paused while giving orders)
-Not only standard medieval units, but also magic and special victory point locations which offer special bonusses are present in real-time battles to diversify battles and strategies.
-Old school text-based missions from time to time add to the RPG feel of the game.
-Character customization (heroes as well as units, albeit in a simpler way for units) seems deep enough to try out different paths on re-runs of the game.
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The battles I've finally managed to get to grips with. Going after those battlefield locations really spice it up and can give some great battle stories. Plus it helps split armies up; I've learnt the typical mass army hording is not the answer.
Also, check out all the campaign map locations. They all provide cool bonuses. Some give +morale per season, others refill your troops without you having to recruit (which cost money).
Bonus research points and chances for more random quests. Hells to the yes yes."
http://store.steampowered.com/app/24400/
I'll get back to the ghost hotel series soon enough.