GSC Game World launched it’s S.T.A.L.K.E.R. Legends of the Zone Trilogy now for Xbox One and PlayStation 4 and fully playable on current-gen platforms via backward compatibility.
The Legends of the Zone Trilogy bundle is available on the Microsoft Store for $39.99 USD includes all three iconic games that make up the original S.T.A.L.K.E.R. Trilogy: Shadow of Chernobyl, Clear Sky, and Call of Pripyat or you can pick up each of the games individually for $19.99 USD each. Every element from the original games has been maintained and faithfully ported to console thanks to the hard work of GSC Game World and their partners at Mataboo. This all makes for a great opportunity for Xbox gamers everywhere to get some foundational knowledge of S.T.A.L.K.E.R.’s universe in the lead-up to the launch of S.T.A.L.K.E.R. 2: Heart of Chornobyl, coming day one to Game Pass on September 5, 2024.
But translating these hardcore PC games to an Xbox controller has been no small feat. For a series that is known for blending a variety of genres like horror, first-person shooter, exploration, and immersive sim, it was important for the team to get it right. Speaking with GSC Game World PR Specialist Zakhar Bocharov, we wanted to learn more about what this process was like, bringing these cult-classic, hardcore PC titles to console, and some of the innovative design and UI adjustments the team had to make to bring all three games to Xbox.
“S.T.A.L.K.E.R. has been a PC franchise for a long time, so the key priorities were concentrated around adapting the experience for consoles as a whole (including, but not limited to, native controller support for console interfaces),” explains Bocharov. “We created everything from scratch, ensuring that the game was both easy to control and comfortable to play.”
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