Player is interrogated by the new escape officer, Carter, who discovers that the main impediment to escapes is that the Germans are alerted to escapes too soon. Carter attempts to devise a strategy of covering escapes by ensuring appel counts remain the same. He does this by faking escapes, and hiding the officers concerned in a hole somewhere in the camp, to be used on appels after real escapes. The spot he chooses is the hole under the pulpit in the chapel. Unfortunately for the escape team, and for the dismayed British padre, the Kommandant decides to close the chapel due to its use in French prisoner escape attempts. This traps Player and Brent in the pulpit without provisions, and the British medical officer gives Carter only two days to get them out.