Persona 4 Arena Ultimax 2.5
Challenge Mode
Character: Ken Amada & Koromaru
Tips:
*If you use a pad like me, I recommend changing your C button. Put this button in shoulder button. Since I'm playing on the PS4, I switched this button from triangle to R1.
*While doing the following combo '5B,5C,2AB', you have to press B and C together and cancel 5B into 2AB. So the combo should be done like this: '5BC,2AB'. The tip above helps to press B and C together. This combo is used in the following challenges: 13, 14, 15, 18, 19, 20, 21, 23, and 28.
*19
- Try to press 2C together with the second hit from 2B to activate Koromaru in the right timing.
- Jump cancel 2B in 2nd hit.
*20
- For the 236D timing, do 236A, mash B twice, and quickly do 236D. The command must be finished a bit after the 2nd hit from 236A and some time before 236A~B (persona punch).
*21
- For the combos that use j.2B, 2C I usually do both commands together like 'j.2BC'. But in this combo, sometimes the Korokumaru distance from Yu may change depending on your timing, forcing you to adapt your timing. So try 'j2BC', but if you are not having enough timing to jump again and hit the next attack do 'j.2B ~ j.2C' (like the training mode version), but if Koromaru is not reaching Yu in time do 'j.2C ~ j.2B'.
*22
- For '2B, 2C' press C right after B. Try to coincide the C button press with the 1st hit from 2B.
- Jump cancel 2B in the second hit.
- Cancel j.A in the first hit.
- In the end of the air combo do j.C, j.236D, j.2C. Maybe you have to delay j.2C a bit.
*23
- Finish the command '236C' during the 2nd hit from 236A.
- 236D must be done a bit earlier compared to 236C. You must finish the command between the 1st and 2nd hit from 236B.
- Depending on the timing of your run, 2B may hit 1 or 2 times. It may mess up the timing of your jump cancel if you are not ready.
- For the part 'j.2B, 2C' do 'j.2BC'.
*24
- Delay 2B as much as you can, or else 2AB won't hit.
- For 214D timing, do like mission 20, just change 236D for 214D.
- Only press BD after the last hit from 214D.
*25:
- Combo: (Corner) 2AB, 236A, 236236B, OMB, run, BD (2 hits), 236236D, BD (2 hits), 214214B
- Combo from the demo (not tested): 2AB, 236A ~ A or B, 214C or D, 2B, 236B, 2B, j.B, j.214C, j.2B, BD, 236236CD, BD, 214214AB
*28
- Do 236CD during the 2nd hit from 236AB.
- For the part 'j.2B, 2C' do 'j.2BC'.
*29
- When you do the shadow frenzy, it may happen that koromaru jumps back. If it happens you won't be able to continue the combo because he is busy jumping back. To avoid that, press the shadow frenzy buttons only once (don't mash) and avoid holding the buttons, do a quick press.
- Finish the '236D' command during the 2nd hit from 236A.
*30:
- Combo: (corner) 2AB, 214A, 2B (1 hit), 214AB, 5B, 214B, Shadow Frenzy, 214B, 214A, 214AB, OMC, 214A ~ 214B ~ 214AB
- Combo from the demo (not tested): 2AB, 214A, 2B (1 hit), 214B, Shadow Frenzy, 214A, 2B (1 hit), 214B, 214AB, BD, 236236B, 6+OMC, 214A, 214B, 214AB