Colliding Things At Orbital Speeds in Kerbal Space Program

2018-03-08 0

Colliding two objects in orbit at over ten thousand kilometers per hour is hard to pull off in Kerbal Space Program, in part the instrumentation sucks, but more importantly the physics system uses discrete updates and at high speeds its common for objects to skip through each other. Mods come to the rescue!\r
\r
This is partly a response to NerCubeds Insurance Scam\r
\r
\r
The fantastic ISS model I used was built by this guy:\r