Doing the tentacle setup I played around a bit with different ways to constraint grain (point) positions and I got some interesting results which was the basis for the continued RnD that lead to this setup. And I did set this up with grains as well, but I posted so much grain setups, I thought I could as well use the Bullet solver for this one. Using the implicit primitives for collisions in Bullet, it's really fast. :)
Scene file: Patreon
Walkthrough: Coming soon!
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