Mark: Throw a snowball a long distance, dealing [20 + 10 per level] true damage to the first enemy unit hit. If it hits an enemy, this ability can be recast for 3 seconds to Dash to the tagged unit. Dashing to the target will reduce the cooldown of Mark by 25%.
Mark projectiles are not stopped by spell shields or projectile mitigation.
Dash: Dash to the unit hit by Mark. Casting Dash will reduce the cooldown of Mark by 25%.
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