DOOM - i5 4690K & GTX 770 - FPS Test and Settings (Single Player)

2017-10-17 0

Greetings, everyone.\r
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Today were testing DOOM, which is finally here in all its glory and Ill be focusing my testing on the single player this time, which is what I couldnt test in the beta, of course.\r
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As usual, my current PC specs are:\r
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-CPU: i5 4690K@4.4 GHz (Turbo) with Coolermaster Hyper 212 EVO.\r
-Mobo: Asus Maximus VII Ranger.\r
-GPU: Asus GTX 770 DirectCU II OC 2 GB with no extra OC and latest WHQL driver (365.19)\r
-RAM: 16 GB DDR3@1866, 9-10-9-28.\r
-Storage: Kingston SSDNow 300, 240 GB where both game and O.S. are installed.\r
-O.S: Windows 7 Ultimate SP1 64bit with latest updates.\r
-Game running at 1080p/144 Hz (though I test lower resolutions / scale too this time)\r
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So, before getting into ual performance talk, settings and all that, I want to say that this being an ID Tech game, running OpenGL of course, has some issues with my recording solution which is Nvidias own Shadowplay encoder, so to record an OpenGL game like this, I need to use the “desktop capture” setting within Shadowplay, and I usually dont have to with DirectX games; this means that, on my system at least, Im getting weird performance spikes and stuttering when recording this game. I dont know if its because of windows 7, with its Aero stuff or not, maybe my GTX 770 is too old for this (could possibly be, indeed), maybe its a bug in Shadowplay, the games engine, etc. I dont know, it bothers me that the quality of my presentation to you isnt the same as when Im ually playing the game and not recording, but this is what it is, I couldnt find a solution so thats it.\r
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Now, when it comes to graphical settings, the game has plenty of them, the usual ID Tech settings are there, some new ones not present in previous titles, etc. The game supports 4k and 21:9 aspect ratios, with FOV scaling from 90 to 130, pretty good there. It has adaptive VSYNC if you want to use that, and we can turn off motion blur but I have to say the lowest blur setting isnt too bad this time around, so maybe any of you would like to give that one a try.\r
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So, on my system most of the advanced graphical settings dont make too much of a difference at 1080p, the most important one being Virtual Textures Cache size, which in most ID Tech games means the amount of VRAM (video memory) the game will use for textures; the game recommends 5 GB for the Nightmare setting, so Im guessing the medium / high settings might be something in between 2 and 4 GB of VRAM.\r
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As we can see in the video, my stutter and sub-50 FPS issues get better when I lower the resolution scale to like 80%, and I even try running the game at 720p the old fashion way, it certainly runs a lot better which indicates my GTX 770 cant handle all the good stuff anymore at 1080p most of the time, but considering Shadowplay was being a pain with all the stuttering, I can tell you the game runs a lot better when not recording.\r
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My final verdict on performance is: Ive been playing the campaign so far at 1080p with no scaling down at all, High settings, and the game feels and runs smooth, between 50 and 70 FPS. If you need even more FPS, consider keeping your settings (High, Ultra, whatever you feel its good enough) and then lower the scale to 80-90%, youll get a nice FPS boost on a not so modern GPU and it doesnt look too bad.\r
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The game is truly a blast to play and Im having a lot of fun. I hope you guys liked this one, and Ill see you next time : )

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