Lets Play VR: Cosmic Trip Survival - Episode 1 - Cosmic Trip Survival Gameplay (HTC Vive)

2017-10-16 0

Hey guys so Ive been messing around with VR for the last couple weeks and wanted to share this new game with everyone! \r
Let me know if youd like to see more of this and Ill try to refine my recording process of VR videos like this!\r
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Cosmic Trip Links \r
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Website: \r
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Steam: \r
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Cosmic Trip Information\r
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Cosmic Trip is all about bringing RTS gameplay into a native VR (room-scale) experience. After being deployed on an alien planet, you will build structures, harvest resources and build your army of cosmobots to defend your base and launch assaults on the enemy. Ancient alien pylons on the planet form a network of base nodes for you to capture and push back the alien enemy forces in this intergalic tug-of-war. \r
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Feel the power as your army of bad-ass flying robots swarms around you to form an impenetrable ball of death! \r
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FEATURES \r
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Native VR room-scale RTS gameplay. Motion-controlled with HTC Vive controllers. \r
Strategically deploy your cosmobot forces to combat and to capture territories \r
Equip futuristic VR weapons \r
Manage and optimize your resource supply-line with harvesting cosmobots \r
Build defensive structures and turrets to fortify your bases \r
Gnarly tunes and groovy vibes\r
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NOTES \r
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The core gameplay of Cosmic Trip is aimed at being strategic RTS gameplay experience. However, in First Person Room Scale VR this is a quite different experience, since you are fully immersed in the midst of the ion. The strategy of the game centers around the nodes on each planet, laid out in a network to allow the player to develop strategic choices on where to capture and defend, and how to allocate your resources effectively. \r
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Weve also explored weapon designs and interions that feel natural and fun to use in VR. The goal of these weapon designs is easy to use, but hard to master. Skillful use of weapons can turn the tide of battle significantly. \r
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Currently, we are releasing the Cosmic Trip as a pre-release Steam Early Access to engage the community so that we can better understand what features yall are digging the most. It is still quite early in development and we have a lot planned ahead. So hop on and join us for the ride! \r
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My Links:\r
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Twitter: \r
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Otheryou might enjoy\r
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Portal Knights: \r
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Doors: \r
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Dark Maus: \r
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Music by Tobu\r