Wrestling Revolution 3D- Gameplay part1 - DANIEL BRYAN

2017-10-02 2

Wrestling Revolution is now the biggest wrestling sim IN and OUT of the ring - featuring BOTH aspects of the business in ONE shared universe for the first time ever! A wrestling career challenges you to take shots in the ring, whereas a booking career allows you to call the shots backstage - promoting entertaining matches every week for ratings. Seeing each side of the curtain gives you an even better appreciation for the other, and ensures youll never grow bored of wrestling again! Both modes are available to play for free, with the option to upgrade to enjoy the Pro experience with no ads or limitations.\r
And if playing Pro isnt enough, a separate Backstage Pass allows you to play God by saving your changes to all 9 rosters before pitting them against each other in dream matches of your own creation! With 4 pages of rules to mix & match - including up to 20 wrestlers in rings of any shape or size - the only limit is your imagination. You can also blow off steam with no pressure by revisiting the 8 weeks of supercards from the games promotional tour. Not to mention the interive training process that teaches you how to lock up in the first place.\r
BASIC CONTROLS\r
The game features an interive tutorial that you are advised to play through, but the basic controls are as follows:\r
CURSORS = Movement (double-tap to dash)\r
A = Attack (with a direction to aim high, without to aim low)\r
G = Grapple\r
R = Run\r
P = Pick-Up / Drop (with a direction to throw)\r
T = Taunt / Pin / Referee duties\r
EYE = Change focus / Turn opponent around\r
HEALTH METER = Switch charer\r
CLOCK = Pause / Change camera angle\r
* This game is also compatible with Android controllers such as NVidia Shield or MOGA Pro (B Mode).\r
PERFORMANCE\r
Although every effort has been made to keep performance as high as possible, some devices may benefit from a visit to the Options menu to fine tune the display:\r
- The number of charers is perhaps the biggest for so consider turning off referees and setting a limit on the match size.\r
- If you dont want to sacrifice numbers, you can sacrifice polygons instead and opt for Basic charer models (no fingers).\r
- The ropes are surprisingly demanding and you may squeeze in an extra charer if you make them Static.\r
- Turning off shadows and reducing crowd sprites may also help.

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