I didn't see a point in doing a non-budget version of this week's boss battle, so here's the budget one. The boss is a 3/35 who, each turn, deals damage to himself and surrounding enemies (enemies being your guys), which doubles each turn (so the game won't go past turn 6). He also gains an extra move every time he kills something. He also starts with two minions. The trick is to just live long enough to allow him to kill himself.