YouTube Flash version (3D; PC/Windows): http://www.interleave-vr.com/youtube-proper-player.php?v=uxFiYY6oDXc
In this very special feature, we take a look at how virtual reality driving simulations can help a driver learn valuable information in order to prepare for the real live action driving!
While the experiment itself isn't quite concrete, matching the track and car between simulator and live action being kind of difficult, I've taken two very similarly shaped tracks (Pocono for VR and Sanair for live action) along with cars that would reach speeds proportional to the track's vast difference in size (Pocono is 2 miles while Sanair is just 0.9 miles) and have gotten interesting results from this exercise.
The VR simulation essentially gave me exactly what I needed: the general idea of how to keep the car on a triangular oval while speeding up as much as possible. Oddly enough, the best information I've learned was from the Nascar simulation, despite my car being a front wheel power train unlike the Cup cars. From the line, to the braking and the general shifting, so many striking similarities can be found, I must say that VR might actually be delivering even more than I thought.
All in all the day of "private track testing" at Sanair cost me the admission fee, one gas tank and a half and likely, now, a set of tires next Spring as I've all but obliterated this set... but that's ok those tires came with the car and were cheap as hell. Serves them right! LOL
For the curious ones, the car I used is a base model Hyundai Veloster, which doesn't have much might in the straights, but can handle through turns quite well for its price category!
Got a BluRay3D player with the YouTube app? Search for " vrla3d " (without the quotes) and this video should show, playable in full color, all-awesome stereoscopic 3D!