When I think of a level intended for Deathmatch, I usually think of a level that can actually be loaded up in Deathmatch or has multiple spawn locations. This level has neither of those.
This level will probably look highly familiar, it is basically the same level as the one we saw before under the same name. Of course, at least the last version had Enemies, this version feels entirely pointless. Based on the Readme, I want to assume this is an earlier version of what we saw earlier.
Placement isn't different, though now the glitchy Nailgun appears in the level due to a Scrag not existing. As this level has no Enemies, I can spend more time showing off the rooms instead of having to rush around at the beginning to survive.
The frustrating jump of course still exists, though as seen in the video I am getting much better at it (though I fell the first time because I was too lazy to jump). The reward of a Rocket Launcher would make some sense, though I would prefer something not transferable like a Powerup.
There isn't too much to say about this level this time around. As Deathmatch isn't functional we are basically replaying the same level that we played before with a different filename and without Enemies. Similar to other levels of its type like Black Cauldron, it feels entirely pointless and it is therefore one of my most disliked levels.