Well, doesn't this look somewhat familiar? I think this is the closest we have come to a Q2 level in Dark Hour. However, you can still see that this pack has some things better than the previous pack. We still have music, we still have multiple levels, and we still have five textures (three more than in Q2!).
Of course, the biggest problem here is that this level is a standalone, meaning that it does not have any sort of level exit (I assume this means no level will link here as well, but we shall see). So much for being able to immediately continue the campaign. So basically we run around this rather small area and kill 14 enemies before collecting pointless weapons and powerups (pointless due to having to kill the Enemies before getting a good chance to reach them).