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Rigging Mechanical in 3ds Max - Tutorial by A.Nino Giuffrida
This tutorial was made as an example for the use of the "select and link, aligns the pivot and look at contrain" and its use in production. I linked objects and attributes assigned to the go to the arm joints and pistons, so trying to make automatic the fluidity and structure to facilitate the animation. I hope you can come in handy.