Official Quakewiki Video - Quake - Q2 - The Walls Have Eyes

2014-07-26 64

Another level that is the same as one we have played before, this one takes Exile and makes several modifications to it. Most notable is that the start location is different in this one (we start in the section to the right of Exile's start), something we don't usually see in levels that are the same as each other. Something we normally see, except for the Hell's Cavern/Fiend attack combo, is the changing of textures (this one has only been seen in the relatively recent Renegade).

There is no Pentagram of Protection this time around, making things a bit more painful. It doesn't help that we spawn right next to a room with an Ogre that is alerted upon spawning into the map and with us facing the other way.

Otherwise, the differences are minor stuff. Shells are moved from the large room to the room which had 2 Shells, meaning it now has 3 Shells. There is no Spawn and no Scrags. There is another Rottweiler in the central area. The area you spawn in Exile now contains a Grunt.