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Fleshing out the characters, their motivations, and their strengths coincides with the gameplay mechanics for a well-rounded experience. Though it’s nothing new, through each of the four realms, you’ll need to switch between the three characters to effectively traverse either two or three portals. Each character has their own strength and contributes to obstacle-based platforming: Gwizdo can jump the best, Hector can hide and roll up into a ball, and Lian-Chu can attack and throw bombs or needles.
Ultimately, the puzzles aren’t very challenging and are suited more for a younger audience. However, anyone that claims to be a Mario fan will be able find fun in this game. The worlds themselves play out like stages from Mario Galaxy, though more 2D and side-scrolling. Throughout the game you’ll have to hop around elements that have their own gravities as you transition from being right-side-up, to upside-down.