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Indeed, the game's love of random chance leaves the whole thing feeling gruellingly unbalanced.
Everything, from the amount of mana points available to cast a spell to the healing power of health items falls to an invisible dice roll, which means that the task ahead can either be incredibly easy or nigh impossible from one game to the next.
One encounter might find you taking minimal damage and more healing than you need, the next might be the other way around.
Random events also play a part, suddenly nerfing the stats of your characters with sadistic frequency. How well you play soon starts to feel distractingly irrelevant.