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These deficiencies could have been overlooked if the PvP dragon battles operated on a Pokemon-style concept, but since you can only battle three times every six hours and you never run the risk of losing one of your precious dragons, there’s little reason to bother with the tired randomness of the combat if you don’t want to.
In its favor, Dragon City doesn’t limit its gameplay with an energy bar, but it makes up for such limits by imposing insane prices on some items once you’ve reached level 10 or so. The idea, of course, is to get you to pay for immediate advancement instead of spending hours collecting cash from your grown dragons.
The problem is that Dragon City makes the jump a bit too abruptly, and at a point when you start to notice other shortcomings such as a map that essentially looks the same for every player, save for the placement of individual buildings.