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The presentation, while relatively good-looking in static screenshots, is also rather amateurish at times. The player will frequently enter an area before all the art assets have loaded, leading to pixelated backgrounds and character models with ugly spinning “loading” icons atop them.
This problem is only exacerbated when using the instant teleport “Wing Tips” items, as the game struggles to keep up with the player’s rapidly changing position. Given that there are games running on Facebook or the open Web in full texture-mapped 3D that don’t suffer from this issue (such as the aforementioned Drakensang Online or Gravity Interactive’s Requiem: Memento Mori, which we reviewed last week), for a 2D game with graphics that look like a PC title from the late ’90s to display this problem so prominently and frequently — even on a fast fiber-optic Internet connection — is not really acceptable any more.